Card Codex

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17 May 2024: Card library updated.

Break Through the Line

1R · Enchantment

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Neighborhood Guardian 1WCreature — Unicorn Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. 2/2
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Rakeclaw Gargantuan 2RGWCreature — Beast {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3
Goreclaw, Terror of Qal Sisma 3GLegendary Creature — Bear Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. 4/3
Panic Attack 2RSorcery Up to three target creatures can't block this turn.
Unearthly Blizzard 2RSorcery — Arcane Up to three target creatures can't block this turn.
Radiant's Judgment 2WInstant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Yuan Shao's Infantry 3RCreature — Human Soldier Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat. 2/2
Marketwatch Phantom 1WCreature — Spirit Detective Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. 2/2
Karplusan Strider 3GCreature — Yeti Karplusan Strider can't be the target of blue or black spells. 3/4
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