Card Codex

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17 May 2024: Card library updated.

Break Through the Line

1R · Enchantment

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Seeker 2WWEnchantment — Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
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Gorm the Great 3GLegendary Creature — Giant Warrior Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7
Mass Mutiny 3RRSorcery For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Tetsuo Umezawa UBRLegendary Creature — Human Archer Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. 3/3
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Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Bedlam 2RREnchantment Creatures can't block.
Volt-Charged Berserker Creature — Human Berserker Volt-Charged Berserker can't block. 4/3
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