Card Codex

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17 May 2024: Card library updated.

Break of Day

1W · Instant

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Similar cards

Color identity:
NameManaTypeText
Secret Plans GUEnchantment Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.
Feral Instinct 1GInstant Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Fevered Strength 2BInstant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Redeem the Lost 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Wellspring 1GWEnchantment — Aura Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Seething Pathblazer 2RCreature — Elemental Warrior Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. 2/2
Sarevok the Usurper 3BLegendary Creature — Human Knight Specialize {3} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 3/3
Elusive Spellfist 1UCreature — Human Monk Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Mindwrack Liege 3U/RU/RU/RCreature — Horror Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. 4/4
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
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