Card Codex

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17 May 2024: Card library updated.

Break of Day

1W · Instant

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Similar cards

Color identity:
NameManaTypeText
Violent Outburst 1RGInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Creatures you control get +1/+0 until end of turn.
Overwhelm 5GGSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Phalanx Tactics 1WInstant Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Tyvar's Stand XGInstant Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Beaming Defiance 1WInstant Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Blossoming Defense GInstant Target creature you control gets +2/+2 and gains hexproof until end of turn.
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