Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Break the Spell

W · Instant

Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.

Similar cards

Color identity:
NameManaTypeText
Master of Ceremonies 3WCreature — Rhino Druid At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. 3/4
Gargantuan Slabhorn Creature — Beast Trample, ward {2} Other transformed permanents you control have trample and ward {2}. 4/4
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Dockside Extortionist 1RCreature — Goblin Pirate When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/2
Wiretapping 4UEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Spell Snuff 1UUInstant Counter target spell. Fateful hour — If you have 5 or less life, draw a card.
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Cloudpiercer 4RCreature — Dinosaur Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card. 5/4
Expel the Interlopers 3WWSorcery Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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