M:tG card similarity search
8 · Creature — Eldrazi
All creatures able to block Breaker of Armies do so. 10/8
Name | Mana | Type | Text |
---|---|---|---|
Berserk Murlodont | 4G | Creature — Beast | Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 3/3 |
Goblin Cadets | R | Creature — Goblin | Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1 |
Knight of Sorrows | 4W | Creature — Human Knight | Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 3/3 |
Undertow | 2U | Enchantment | Creatures with islandwalk can be blocked as though they didn't have islandwalk. |
Tromokratis | 5UU | Legendary Creature — Kraken | Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) 8/8 |
Trial | WU | Instant | Return all creatures blocking or blocked by target creature to their owner's hand. |
Valor Made Real | W | Instant | Target creature can block any number of creatures this turn. |
Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
Chaos | 2R | Instant | Creatures can't block this turn. |
Gorm the Great | 3G | Legendary Creature — Giant Warrior | Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7 |