M:tG card similarity search
1RR · Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Deathmark Prelate | 3B | Creature — Human Cleric | {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery. 2/3 |
Lightning Surge | 3RR | Sorcery | Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Tears of Valakut | 1R | Instant | This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying. |
Explosive Derailment | R | Instant | Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact. |
Decree of Pain | 6BB | Sorcery | Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. |
Star of Extinction | 5RR | Sorcery | Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. |
Organic Extinction | 8WW | Sorcery | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures. |
Obliterate | 6RR | Sorcery | This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. |
Their Name Is Death | 3BBB | Sorcery | Destroy all nonartifact creatures. |
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |