M:tG card similarity search
1RR · Creature — Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Brass Man | 1 | Artifact Creature — Construct | Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. 1/3 |
Hired Blade | 2B | Creature — Human Assassin | Flash (You may cast this spell any time you could cast an instant.) 3/2 |
Generous Plunderer | 1R | Creature — Human Rogue | Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. 2/2 |
Woebringer Demon | 3BB | Creature — Demon | Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. 4/4 |
Asylum Visitor | 1B | Creature — Vampire Wizard | At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1 |
Serene Sleuth | 1W | Creature — Human Detective | When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2 |
Avabruck Caretaker | 4GG | Creature — Human Werewolf | Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Curse of Leeches | 2B | Enchantment — Aura Curse | Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) |
Borne Upon a Wind | 1U | Instant | You may cast spells this turn as though they had flash. Draw a card. |