Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Breath of Life

3W · Sorcery

Return target creature card from your graveyard to the battlefield.

Similar cards

Color identity:
NameManaTypeText
Hunt the Weak 3GSorcery Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Spawning Pod 2GArtifact {1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature's mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.
Isperia's Skywatch 5UCreature — Vedalken Knight Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3
Squirming Mass 1BCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 1/1
Cut In 3RSorcery Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Skin Invasion REnchantment — Aura Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
Demonic Vigor BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.
Squee's Embrace RWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
Psychic Pickpocket 4UCreature — Cephalid Rogue When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2
Take 2USorcery Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
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