Card Codex

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17 May 2024: Card library updated.

Breathkeeper Seraph

4WW · Creature — Angel

Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4

Similar cards

Color identity:
NameManaTypeText
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Bee-Bee Gun Artifact — Contraption Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
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Seraph 6WCreature — Angel Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4
Touch the Spirit Realm 2WEnchantment When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Myr Retriever 2Artifact Creature — Myr When Myr Retriever dies, return another target artifact card from your graveyard to your hand. 1/1
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Cordial Vampire BBCreature — Vampire Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
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