Card Codex

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17 May 2024: Card library updated.

Breathstealer's Crypt

2UB · Enchantment

If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.

Similar cards

Color identity:
NameManaTypeText
Withering Boon 1BInstant As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
Strands of Undeath 3BEnchantment — Aura Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. {B}: Regenerate enchanted creature.
Burden of Greed 3BInstant Target player loses 1 life for each tapped artifact they control.
Festival of Trokin WSorcery You gain 2 life for each creature you control.
Peach Garden Oath WSorcery You gain 2 life for each creature you control.
Deathgorge Scavenger 2GCreature — Dinosaur Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn. 3/2
Tibalt, Wicked Tormentor 3RRLegendary Planeswalker — Tibalt [+1]: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card. [+1]: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card. [−X]: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." Loyalty 3
Vampire Hounds 2BCreature — Vampire Dog Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2
Dreadhound 4BBCreature — Demon Dog When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. 6/6
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
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