M:tG card similarity search
1UR · Legendary Creature — Goblin Pirate
Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. 3/3
Name | Mana | Type | Text |
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Bellowsbreath Ogre | 2R | Artifact Creature — Ogre Shaman | Starting intensity 1 Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target. Then Bellowsbreath Ogre intensifies by 1. 3/3 |
Saheeli, the Sun's Brilliance | UR | Legendary Creature — Human Artificer | {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 2/2 |
Akroan Crusader | R | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. 1/1 |
Haldan, Avid Arcanist | 2U | Legendary Creature — Human Wizard | Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells. 1/4 |
Nexus of Becoming | 6 | Artifact | At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. |
Fraying Omnipotence | 3BB | Sorcery | Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time. |
Nine Lives | 1WW | Enchantment | Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |
Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
Comply | W | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name. |
Wretched Gryff | 7 | Creature — Eldrazi Hippogriff | Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying 3/4 |