M:tG card similarity search
3U · Creature — Djinn
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Ribbon Snake | 1UU | Creature — Snake | Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3 |
Highspire Mantis | 2RW | Creature — Insect | Flying, trample 3/3 |
Flensing Raptor | 2W | Creature — Phyrexian Bird | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. 2/2 |
Advanced Hoverguard | 3U | Creature — Drone | Flying {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2 |
Song of Eärendil | 3GU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying. |
Coast Watcher | 1U | Creature — Bird Soldier | Flying, protection from green 1/1 |
Treetop Sentinel | 2UU | Creature — Bird Soldier | Flying, protection from green 2/3 |
Stormcloud Djinn | 4U | Creature — Djinn | Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3 |
Talonrend | 4U | Creature — Elemental | Flying {U/R}: Talonrend gets +1/-1 until end of turn. 0/5 |
Hexplate Wallbreaker | 3RR | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R} |