Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Briarberry Cohort

1U · Creature — Faerie Soldier

Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Spined Thopter 2U/PArtifact Creature — Phyrexian Thopter ({U/P} can be paid with either {U} or 2 life.) Flying 2/1
A-High-Rise Sawjack 2GCreature — Elf Citizen Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn. 1/4
Lightwalker 1WCreature — Human Warrior Lightwalker has flying as long as it has a +1/+1 counter on it. 2/1
Inniaz, the Gale Force 3UULegendary Creature — Djinn Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4
Screeching Harpy 2BBCreature — Harpy Beast Flying {1}{B}: Regenerate Screeching Harpy. 2/2
Void Maw 4BBCreature — Horror Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5
Oran-Rief Invoker 1GCreature — Human Shaman {8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. 2/2
Faerie Dragon 2GGSummon Dragon Flying {1}{G}{G}: Play a random effect. 1/3
Monastery Flock 2UCreature — Bird Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/5
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
Page 134