M:tG card similarity search
3UU · Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
| Name | Mana | Type | Text |
|---|---|---|---|
| Flumph | 1W | Creature — Jellyfish | Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. 0/4 |
| Ignite Memories | 4R | Sorcery | Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
| Fighter Class | RW | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
| Fractured Sanity | UUU | Sorcery | Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards. |
| Diver Skaab | 3UU | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. 3/5 |
| Othelm, Sigardian Outcast | 1GW | Legendary Creature — Human | {2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Friends forever (You can have two commanders if both have friends forever.) 2/2 |
| Down for Repairs | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.) |
| Elven Farsight | G | Sorcery | Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. |
| Drowner Initiate | U | Creature — Merfolk Wizard | Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. 1/1 |
| Humble Defector | 1R | Creature — Human Rogue | {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. 2/1 |