M:tG card similarity search
XRRWW · Sorcery
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Name | Mana | Type | Text |
---|---|---|---|
War Room | Land | {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. | |
Wall of Reverence | 3W | Creature — Spirit Wall | Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6 |
Patriar's Humiliation | W | Instant | Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control. |
Shivan Meteor | 3RR | Sorcery | Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Laccolith Grunt | 2R | Creature — Beast | Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. 2/2 |
Laccolith Titan | 5RR | Creature — Beast | Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. 6/6 |
Laccolith Whelp | R | Creature — Beast | Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. 1/1 |
Vent Sentinel | 3R | Creature — Elemental | Defender {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender. 2/4 |
Willowdusk, Essence Seer | 1BG | Legendary Creature — Dryad Druid | {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. 3/3 |
Rupture | 2R | Sorcery | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. |