M:tG card similarity search
1WW · Creature — Shapeshifter
{W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Wall of Fire | 1RR | Creature — Wall | Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. 0/5 |
Wall of Lava | 1RR | Creature — Wall | Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3 |
Wall of Opposition | 3RR | Creature — Wall | Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6 |
Wall of Water | 1UU | Creature — Wall | Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5 |
Nephalia Moondrakes | 5UU | Creature — Drake | Flying When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. 5/5 |
Etherium-Horn Sorcerer | 4UR | Artifact Creature — Minotaur Wizard | {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/6 |
Swift Warden | 1GG | Creature — Merfolk Warrior | Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3 |
Cleaver Riot | 4R | Sorcery | Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Goblin Balloon Brigade | R | Creature — Goblin Warrior | {R}: Goblin Balloon Brigade gains flying until end of turn. 1/1 |
Slab Hammer | 2 | Artifact — Equipment | Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2} |