M:tG card similarity search
2W · Creature — Unicorn
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Dungrove Elder | 2G | Creature — Treefolk | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */* |
Keldon Megaliths | Land | Keldon Megaliths enters the battlefield tapped. {T}: Add {R}. Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand. | |
Haunting Apparition | 1UB | Creature — Spirit | Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2 |
Clear Shot | 2G | Instant | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |
Merfolk Thaumaturgist | 2U | Creature — Merfolk Wizard | {T}: Switch target creature's power and toughness until end of turn. 1/2 |
Mutiny | R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. |
Yasova Dragonclaw | 2G | Legendary Creature — Human Warrior | Trample At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. 4/2 |
Phial of Galadriel | 3 | Legendary Artifact | If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color. |
Rampaging Spiketail | 4BB | Creature — Dinosaur | When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6 |
Verdant Haven | 2G | Enchantment — Aura | Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |