M:tG card similarity search
2W · Creature — Unicorn
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3
Name | Mana | Type | Text |
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Amalia Benavides Aguirre | WB | Legendary Creature — Vampire Scout | Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Kalitas, Bloodchief of Ghet | 5BB | Legendary Creature — Vampire Warrior | {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5 |
Peema Aether-Seer | 3G | Creature — Elf Druid | When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2 |
Ballroom | Land | Ballroom enters the battlefield tapped. {T}: Add {W} or {B}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Billiard Room | Land | Billiard Room enters the battlefield tapped. {T}: Add {B} or {R}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Conservatory | Land | Conservatory enters the battlefield tapped. {T}: Add {G} or {W}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Dining Room | Land | Dining Room enters the battlefield tapped. {T}: Add {R} or {G}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Hall | Land | Hall enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Kitchen | Land | Kitchen enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | |
Library | Land | Library enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |