Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brilliant Restoration

3WWWW · Sorcery

Return all artifact and enchantment cards from your graveyard to the battlefield.

Similar cards

Color identity:
NameManaTypeText
Rise of the Dark Realms 7BBSorcery Put all creature cards from all graveyards onto the battlefield under your control.
Wake to Slaughter 3BRSorcery Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Majestic Metamorphosis 2UInstant Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Auriok Transfixer WCreature — Human Scout {W}, {T}: Tap target artifact. 1/1
Dwindle 2UEnchantment — Aura Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Nashi, Illusion Gadgeteer 1BGULegendary Creature — Rat Rogue Menace, Ward {2} When Nashi enters the battlefield, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash. 4/4
Emeria Shepherd 5WWCreature — Angel Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. 4/4
Kalemne's Captain 3WWCreature — Giant Soldier Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. 5/5
Primal Clay 4Artifact Creature — Shapeshifter As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.) */*
Cooped Up 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
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