Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brimstone Dragon

6RR · Creature — Dragon

Flying, haste 6/6

Similar cards

Color identity:
NameManaTypeText
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Fanatical Firebrand RCreature — Goblin Pirate Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. 1/1
Daring Fiendbonder 3BCreature — Human Warlock Haste Daring Fiendbonder attacks each combat if able. {1}{B}, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery. 5/1
Nimbus Naiad 2UEnchantment Creature — Nymph Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying. 2/2
Force of Rage 1RRInstant If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Tin-Wing Chimera 4Artifact Creature — Chimera Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) 2/2
Willow-Wind 4UCreature — Elemental Flying When Willow-Wind enters the battlefield, scry 2. 3/4
Battleflight Eagle 4WCreature — Bird Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Queue of Beetles 3RCreature — Insect Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.) 3/3
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