M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Tightening Coils | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -6/-0 and loses flying. |
Snapsail Glider | 3 | Artifact Creature — Construct | Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts. 2/2 |
Silumgar Sorcerer | 1UU | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell. 2/1 |
Lumengrid Sentinel | 2U | Creature — Human Wizard | Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2 |
Neurok Familiar | 1U | Creature — Bird | Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. 1/1 |
Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |
Crookclaw Transmuter | 3U | Creature — Bird Wizard | Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1 |
Seraph | 6W | Creature — Angel | Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4 |
Pili-Pala | 2 | Artifact Creature — Scarecrow | Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) 1/1 |
Minotaur Tactician | 3R | Creature — Minotaur | Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. 1/1 |