Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brimstone Dragon

6RR · Creature — Dragon

Flying, haste 6/6

Similar cards

Color identity:
NameManaTypeText
Bog Naughty 3BBCreature — Faerie Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. 3/3
Cyberdrive Awakener 5UArtifact Creature — Construct Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4
Chrome Host Seedshark 2UCreature — Phyrexian Shark Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 2/4
Manticore 3BCreature — Manticore Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 2/1
Faerie Swarm 3UCreature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Gust Walker 1WCreature — Human Wizard You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2
Entreat the Angels XXWWWSorcery Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Keening Banshee 2BBCreature — Spirit Flying When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. 2/2
Enthusiastic Mechanaut URArtifact Creature — Goblin Artificer Flying Artifact spells you cast cost {1} less to cast. 2/2
Teysa of the Ghost Council 2WBLegendary Creature — Spirit Advisor Starting intensity 0 When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste. 0/5
Page 331