Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bring the Ending

1U · Instant

Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters.

Similar cards

Color identity:
NameManaTypeText
Vedalken Anatomist 2UCreature — Phyrexian Vedalken Wizard {2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature. 1/2
Supreme Verdict 1WWUSorcery This spell can't be countered. Destroy all creatures.
Maulfist Revolutionary 1GGCreature — Human Warrior Trample When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. 3/3
Arms Depot Artifact — Contraption Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
Brine Shaman 1BCreature — Human Cleric Shaman {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {1}{U}{U}, Sacrifice a creature: Counter target creature spell. 1/1
Intrepid Adversary 1WCreature — Human Scout Lifelink When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. 3/1
Magma Mine 1Artifact {4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
Generous Visitor GCreature — Spirit Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1
Carnage Tyrant 4GGCreature — Dinosaur This spell can't be countered. Trample, hexproof 7/6
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Page 83