Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bring to Life

2U · Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

Similar cards

Color identity:
NameManaTypeText
Metamorphose 1UInstant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Bloomwielder Dryads Creature — Dryad Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, put a +1/+1 counter on target creature you control. 3/3
Armix, Filigree Thrasher 2BLegendary Artifact Creature — Golem Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.) 3/2
Gate to Phyrexia BBEnchantment Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
Cephalopod Sentry 2WUArtifact Creature — Phyrexian Squid Flying Cephalopod Sentry's power is equal to the number of artifacts you control. */5
Basri's Lieutenant 3WCreature — Human Knight Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. 3/4
Roaring Slagwurm 5GGCreature — Wurm Whenever Roaring Slagwurm attacks, tap all artifacts. 6/4
One with the Machine 3USorcery Draw cards equal to the highest mana value among artifacts you control.
Snapping Sailback 4GCreature — Dinosaur Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) 4/4
Phantasmal Sphere 1UCreature — Illusion Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. 0/1
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