M:tG card similarity search
7RR · Creature — Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5
Name | Mana | Type | Text |
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Chittering Host | Creature — Eldrazi Horror | Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. 5/6 | |
Sandals of Abdallah | 4 | Artifact | {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) |
Witch's Clinic | Land | {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn. | |
A-Pseudodragon Familiar | 2U | Creature — Dragon | Flying {2}{U}: Target creature gains flying until end of turn. 2/2 |
Pseudodragon Familiar | 2U | Creature — Dragon | Flying {2}{U}: Target creature gains flying until end of turn. 2/1 |
Dream Tides | 2UU | Enchantment | Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. |
Fang of the Pack | 5G | Creature — Wolf | Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3 |
Eddytrail Hawk | 1W | Creature — Bird | Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2 |
Spiked Ripsaw | 2G | Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Magnetic Mountain | 1RR | Enchantment | Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures. |