Card Codex

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17 May 2024: Card library updated.

Brisela, Voice of Nightmares

· Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. 9/10

Similar cards

Color identity:
NameManaTypeText
Sky Terror RWCreature — Dinosaur Flying, menace 2/2
Scuttling Butler 3Artifact Creature — Construct At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn. 4/1
Nightshade Assassin 2BBCreature — Human Assassin First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Inga and Esika 2GULegendary Creature — Human God Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. 4/4
Press the Enemy 2UUInstant Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Grafdigger's Cage 1Artifact Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Dawn 3WWSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
Alabaster Leech WCreature — Leech White spells you cast cost {W} more to cast. 1/3
Nature's Panoply GInstant Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
Solidarity of Heroes 1GInstant Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
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