Card Codex

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17 May 2024: Card library updated.

Brisela, Voice of Nightmares

· Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. 9/10

Similar cards

Color identity:
NameManaTypeText
Gold-Forged Thopteryx WUArtifact Creature — Dinosaur Thopter Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3
Seismic Elemental 3RRCreature — Elemental When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. 4/4
Sagittars' Volley 2GInstant Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
Razorlash Transmogrant 2Artifact Creature — Zombie Razorlash Transmogrant can't block. {4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. 3/1
Sliver Hive Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Sliver spell. {5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Gaea's Will Sorcery Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Heated Debate 2RInstant This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
Cadaverous Knight 2BCreature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. 2/2
Rumbleweed 10GCreature — Plant Elemental This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 8/8
Welcoming Vampire 2WCreature — Vampire Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3
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