Card Codex

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17 May 2024: Card library updated.

Bristly Bill, Spine Sower

1G · Legendary Creature — Plant Druid

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. 2/2

Similar cards

Color identity:
NameManaTypeText
Angelfire Ignition 1RWSorcery Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Jumbo Imp 2BCreature — Imp Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0
Greensleeves, Maro-Sorcerer 3GGLegendary Creature — Elemental Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */*
Withengar Unbound Legendary Creature — Demon Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. 13/13
Astarion's Thirst 3BInstant Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Syndicate Trafficker 1BCreature — Aetherborn Rogue {1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. 3/1
Rushwood Elemental GGGGGCreature — Elemental Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. 4/4
Bane of Progress 4GGCreature — Elemental When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. 2/2
Soulstinger 3BCreature — Scorpion Demon When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. 4/5
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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