M:tG card similarity search
XU · Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Vampire Lacerator | B | Creature — Vampire Warrior | At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2 |
| Guiding Spirit | 1WU | Creature — Angel Spirit | Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2 |
| Revel in Silence | WW | Instant | Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn. Exile Revel in Silence. |
| Drake Familiar | 1U | Creature — Drake | Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. 2/1 |
| Succumb to the Cold | 2U | Instant | Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
| Hunting Velociraptor | 2R | Creature — Dinosaur | First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) 3/2 |
| Zephyr Scribe | 2U | Creature — Human Monk | {U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe. 2/1 |
| Questing Druid | 1G | Creature — Human Druid | Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1 |
| Cruel Entertainment | 6B | Sorcery | Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. |
| Foster | 2GG | Enchantment | Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. |