Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Broken Concentration

1UU · Instant

Counter target spell. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Similar cards

Color identity:
NameManaTypeText
Aven Shrine 1WWEnchantment Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Silhouette 1UInstant Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Heliod's Punishment 1WEnchantment — Aura Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Hidden Spider GEnchantment When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Pyroceratops 3RCreature — Elemental Dinosaur Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops. 2/3
Erayo, Soratami Ascendant 1ULegendary Creature — Moonfolk Monk Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. 1/1
Bartel Runeaxe 3BRGLegendary Creature — Giant Warrior Vigilance Bartel Runeaxe can't be the target of Aura spells. 6/5
A-Jade Orb of Dragonkind 2GArtifact {T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn.
Wingsteed Rider 1WWCreature — Human Knight Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. 2/2
Tempt with Glory 5WSorcery Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
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