Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Broken Dam

U · Sorcery

Tap one or two target creatures without horsemanship.

Similar cards

Color identity:
NameManaTypeText
Shambling Ghoul 1BCreature — Zombie Shambling Ghoul enters the battlefield tapped. 2/3
Zygon Infiltrator 2UCreature — Alien Shapeshifter Soldier Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Trade Secrets 1UUSorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Read the Tides 5USorcery Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
Asceticism 3GGEnchantment Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Apex Observatory Artifact Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. {T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Fast 2RInstant Discard a card, then draw two cards.
Azorius Guildmage W/UW/UCreature — Vedalken Wizard {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) 2/2
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
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