M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Infinite Reflection | 5U | Enchantment — Aura | Enchant creature When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter the battlefield as a copy of enchanted creature. |
| Seedpod Caretaker | 2W | Creature — Phyrexian Cleric | When Seedpod Caretaker enters the battlefield, choose one — • Put a +1/+1 counter on target artifact or creature you control. • Transform target Incubator token you control. 2/2 |
| Lulu, Forgetful Hollyphant | 2W | Legendary Creature — Elephant Angel | Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3 |
| Flood | U | Enchantment | {U}{U}: Tap target creature without flying. |
| Curse of the Bloody Tome | 2U | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player mills two cards. |
| Bruna, Light of Alabaster | 3WWU | Legendary Creature — Angel | Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. 5/5 |
| Impending Disaster | 1R | Enchantment | At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands. |
| Awakened Awareness | XUU | Enchantment — Aura | Enchant artifact or creature When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1. |
| Adult Gold Dragon | 3RW | Creature — Dragon | Flying, lifelink, haste 4/3 |
| Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |