M:tG card similarity search
WU · Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
Name | Mana | Type | Text |
---|---|---|---|
Angel of Mercy | 4W | Creature — Angel | Flying When Angel of Mercy enters the battlefield, you gain 3 life. 3/3 |
Dawning Angel | 4W | Creature — Angel | Flying When Dawning Angel enters the battlefield, you gain 4 life. 3/2 |
Advanced Stitchwing | 3UU | Creature — Zombie Horror | Flying {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. 3/4 |
Stitchwing Skaab | 3U | Creature — Zombie Horror | Flying {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. 3/1 |
Severed Strands | 1B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. |
Scrappy Bruiser | 3R | Creature — Raccoon Warrior | Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/4 |
Kalonian Twingrove | 5G | Creature — Treefolk Warrior | Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control." */* |
Waxing Moon | 1G | Instant | Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
Witchbane Orb | 4 | Artifact | When Witchbane Orb enters the battlefield, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.) |
Hunting Drake | 4U | Creature — Drake | Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. 2/2 |