M:tG card similarity search
2GWU · Instant
Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
Name | Mana | Type | Text |
---|---|---|---|
Aswan Jaguar | 1GG | Summon Jaguar | When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. {G}{G}, {T}: Bury target creature of the chosen type. 2/2 |
Ancient Animus | 1G | Instant | Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
Shackle Slinger | 2U | Creature — Human Soldier | Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2 |
Summoner's Bane | 2UU | Instant | Counter target creature spell. Create a 2/2 blue Illusion creature token. |
Bane's Contingency | 1UU | Instant | Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. |
Petrahydrox | 3U/R | Creature — Weird | ({U/R} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. 3/3 |
Mindwrack Harpy | 3B | Enchantment Creature — Harpy | Flying At the beginning of combat on your turn, each player mills three cards. 3/2 |
Leovold, Emissary of Trest | BGU | Legendary Creature — Elf Advisor | Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 3/3 |
Dream Leash | 3UU | Enchantment — Aura | Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent. |
Arcum's Whistle | 3 | Artifact | {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. |