Card Codex

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17 May 2024: Card library updated.

Bronze Guardian

4W · Artifact Creature — Golem

Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control. */5

Similar cards

Color identity:
NameManaTypeText
Run Aground 3UInstant Put target artifact or creature on top of its owner's library.
Krark-Clan Grunt 2RCreature — Goblin Warrior Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. 2/2
Artifact Blast RInstant Counter target artifact spell.
Sewer Nemesis 3BCreature — Horror As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card. */*
Earth Tremor 3RInstant Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
Kalitas, Bloodchief of Ghet 5BBLegendary Creature — Vampire Warrior {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5
Serra Avatar 4WWWCreature — Avatar Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */*
Tezzeret's Touch 1UBEnchantment — Aura Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand.
Myrsmith 1WCreature — Human Artificer Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. 2/1
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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