Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brooding Saurian

2GG · Creature — Lizard

At the beginning of each end step, each player gains control of all nontoken permanents they own. 4/4

Similar cards

Color identity:
NameManaTypeText
Zebra Unicorn 2GWCreature — Unicorn Whenever Zebra Unicorn deals damage, you gain that much life. 2/2
Revelation GWorld Enchantment Players play with their hands revealed.
Telepathy UEnchantment Your opponents play with their hands revealed.
Dwarven Strike Force 4RCreature — Dwarf Berserker Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3
Bounty Agent 1WCreature — Human Soldier Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. 2/2
The Akroan War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
Shield Mare 1WWCreature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Ferropede 3Artifact Creature — Insect Ferropede can't be blocked. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. 1/1
Acolyte of Affliction 2BGCreature — Human Cleric When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. 2/3
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
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