Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bruenor Battlehammer

2RW · Legendary Creature — Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. 5/3

Similar cards

Color identity:
NameManaTypeText
Venomous Brutalizer 2GGCreature — Phyrexian Knight Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters the battlefield, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4
Voltaic Brawler RGCreature — Human Warrior When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2
Chief of the Edge WBCreature — Human Warrior Other Warrior creatures you control get +1/+0. 3/2
Chief of the Scale WBCreature — Human Warrior Other Warrior creatures you control get +0/+1. 2/3
Dream Halls 3UUEnchantment Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Biomancer's Familiar GUCreature — Mutant Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. 2/2
Defiler of Flesh 2BBCreature — Phyrexian Horror Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn. 4/4
Inner-Flame Igniter 2RCreature — Elemental Warrior {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2
Assaultron Dominator 1RArtifact Creature — Robot When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2
Soul Kiss 2BEnchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
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