M:tG card similarity search
2RW · Legendary Creature — Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. 5/3
Name | Mana | Type | Text |
---|---|---|---|
Bladegraft Aspirant | 2R | Creature — Phyrexian Warrior | Menace Equipment spells you cast cost {1} less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate. 2/3 |
Defiler of Instinct | 2RR | Creature — Phyrexian Kavu | First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target. 4/4 |
Dwarven Hammer | 2R | Artifact — Equipment | When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3} |
Soul Spike | 5BB | Instant | You may exile two black cards from your hand rather than pay this spell's mana cost. Soul Spike deals 4 damage to any target and you gain 4 life. |
Oakhame Ranger | G/WG/WG/WG/W | Creature — Elf Knight Ranger | {T}: Creatures you control get +1/+1 until end of turn. 2/2 |
Rush of Battle | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) |
Gush | 4U | Instant | You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards. |
Grimclaw Bats | 1B | Creature — Bat | Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1 |
Eidolon of Obstruction | 1W | Enchantment Creature — Spirit | First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. 2/1 |
Ice Cave | 3UU | Enchantment | Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) |