Card Codex

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17 May 2024: Card library updated.

Bruenor Battlehammer

2RW · Legendary Creature — Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. 5/3

Similar cards

Color identity:
NameManaTypeText
Screeching Phoenix 4RRCreature — Phoenix Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4
Interdict 1UInstant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Galadhrim Brigade 2GCreature — Elf Soldier Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other Elves you control get +1/+1. 2/2
Pollen-Shield Hare 1WCreature — Rabbit Creature tokens you control get +1/+1. 2/2
Wall of Vipers 2BCreature — Snake Wall Defender (This creature can't attack.) {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. 2/4
Onyx Talisman 2Artifact Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
Power Sink XUInstant Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Madrush Cyclops 1BRGCreature — Cyclops Warrior Creatures you control have haste. 3/4
Searing Meditation 1RWEnchantment Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
Strength of Night 2GInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
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