Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brushfire Elemental

RG · Creature — Elemental

Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Earthshaker Khenra 1RCreature — Jackal Warrior Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) 2/1
Resilient Roadrunner 1RCreature — Bird Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. 2/2
Teleportal URSorcery Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Storm Fleet Sprinter 1URCreature — Human Pirate Haste Storm Fleet Sprinter can't be blocked. 2/2
Shrill Howler 2GCreature — Werewolf Horror Creatures with power less than Shrill Howler's power can't block it. {5}{G}: Transform Shrill Howler. 3/1
Ondu Greathorn 3WCreature — Beast First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. 2/3
Plasma Elemental 5UCreature — Elemental Plasma Elemental can't be blocked. 4/1
Scuttling Doom Engine 6Artifact Creature — Construct Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker. 6/6
Ironclaw Buzzardiers 2RCreature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
Stampede Rider 2RCreature — Satyr Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn. 2/3
Page 12