M:tG card similarity search
RG · Creature — Elemental
Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn. 1/1
Name | Mana | Type | Text |
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Stoic Champion | WW | Creature — Human Soldier | Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2 |
Cactusfolk Sureshot | 2RG | Creature — Plant Mercenary | Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4 |
Battlefield Percher | 3BB | Creature — Bird | Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. 2/2 |
Marauding Raptor | 1R | Creature — Dinosaur | Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. 2/3 |
Markov Warlord | 5R | Creature — Vampire Warrior | Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. 4/4 |
Fibrous Entangler | Creature — Eldrazi Werewolf | Vigilance Fibrous Entangler must be blocked if able. Fibrous Entangler can block an additional creature each combat. 4/6 | |
Feral Ridgewolf | 2R | Creature — Wolf | Trample {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. 1/2 |
Flaring Pain | 1R | Instant | Damage can't be prevented this turn. Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Irresistible Prey | G | Sorcery | Target creature must be blocked this turn if able. Draw a card. |
Kithkin Armor | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. |