Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Brushstroke Paintermage

3U · Creature — Human Wizard

{T}: Target permanent's artist becomes the artist of your choice until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Rimefeather Owl 5UUSnow Creature — Bird Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}: Put an ice counter on target permanent. Permanents with ice counters on them are snow. */*
Impatient Iguana 1RCreature — Lizard Wizard If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste 2/1
Dromosaur 2RCreature — Dinosaur Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. 2/3
Unsettled Mariner WUCreature — Shapeshifter Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. 2/2
Unctus, Grand Metatect 1UULegendary Artifact Creature — Phyrexian Vedalken Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. {U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.) 2/4
End Hostilities 3WWSorcery Destroy all creatures and all permanents attached to creatures.
Phantom Beast 3UCreature — Illusion Beast When Phantom Beast becomes the target of a spell or ability, sacrifice it. 4/5
Dream Coat UEnchantment — Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
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