M:tG card similarity search
2W · Creature — Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Snowfield Sinkhole | Snow Land — Plains Swamp | ({T}: Add {W} or {B}.) Snowfield Sinkhole enters the battlefield tapped. | |
Sulfurous Mire | Snow Land — Swamp Mountain | ({T}: Add {B} or {R}.) Sulfurous Mire enters the battlefield tapped. | |
Sunlit Marsh | Land — Plains Swamp | ({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped. | |
Tangled Islet | Land — Forest Island | ({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped. | |
Volatile Fjord | Snow Land — Island Mountain | ({T}: Add {U} or {R}.) Volatile Fjord enters the battlefield tapped. | |
Wooded Ridgeline | Land — Mountain Forest | ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped. | |
Woodland Chasm | Snow Land — Swamp Forest | ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped. | |
Golden Demise | 1BB | Sorcery | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. |
Disciple of Law | 1W | Creature — Human Cleric | Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Lifeblood | 2WW | Enchantment | Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. |