M:tG card similarity search
2W · Creature — Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Dance of Many | UU | Enchantment | When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. |
Kor Hookmaster | 2W | Creature — Kor Soldier | When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 |
Succumb to the Cold | 2U | Instant | Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Pillar of Light | 2W | Instant | Exile target creature with toughness 4 or greater. |
Wormfang Manta | 5UU | Creature — Nightmare Fish Beast | Flying When Wormfang Manta enters the battlefield, you skip your next turn. When Wormfang Manta leaves the battlefield, you take an extra turn after this one. 6/1 |
Leonin Snarecaster | 1W | Creature — Cat Soldier | When Leonin Snarecaster enters the battlefield, you may tap target creature. 2/1 |
Aegis of the Gods | 1W | Enchantment Creature — Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) 2/1 |
General's Enforcer | WB | Creature — Human Soldier | Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3 |
Unscrupulous Agent | 1B | Creature — Elf Detective | When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. 1/1 |
Wispweaver Angel | 4WW | Creature — Angel | Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 4/4 |