Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bruvac the Grandiloquent

2U · Legendary Creature — Human Advisor

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) 1/4

Similar cards

Color identity:
NameManaTypeText
Crossroads Candleguide 4Artifact Creature — Scarecrow When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. {2}: Add one mana of any color. 3/4
Azorius Ploy 1WWUInstant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
Skullcage 4Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Reveille Squad 2WWCreature — Human Rebel Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3
Faerie Trickery 1UUTribal Instant — Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Tree of Perdition 3BCreature — Plant Defender {T}: Exchange target opponent's life total with Tree of Perdition's toughness. 0/13
Emry, Lurker of the Loch 2ULegendary Creature — Merfolk Wizard This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) 1/2
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Cerebral Vortex 1URInstant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
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