Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bubble Matrix

4 · Artifact

Prevent all damage that would be dealt to creatures.

Similar cards

Color identity:
NameManaTypeText
Pay No Heed WInstant Prevent all damage a source of your choice would deal this turn.
Haze Frog 3GGCreature — Frog Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Urban Daggertooth 2GGCreature — Dinosaur Vigilance Enrage — Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/3
Soul Parry 1WInstant Prevent all damage one or two target creatures would deal this turn.
Serene Sunset XGInstant Prevent all combat damage X target creatures would deal this turn.
Awe Strike WInstant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
War Elemental RRRCreature — Elemental When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1
Urza's Armor 6Artifact If a source would deal damage to you, prevent 1 of that damage.
Oko, the Trickster 4GULegendary Planeswalker — Oko [+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Loyalty 4
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