M:tG card similarity search
4U · Creature — Beeble
Bubbling Beebles can't be blocked as long as defending player controls an enchantment. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Slippery Scoundrel | 2U | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2 |
Spire Tracer | G | Creature — Elf Scout | Spire Tracer can't be blocked except by creatures with flying or reach. 1/1 |
Azorius Knight-Arbiter | 3WU | Creature — Human Knight | Vigilance Azorius Knight-Arbiter can't be blocked. 2/5 |
Norwood Riders | 3G | Creature — Elf | Norwood Riders can't be blocked by more than one creature. 3/3 |
Gnat Alley Creeper | 2R | Creature — Human Rogue | Gnat Alley Creeper can't be blocked by creatures with flying. 3/1 |
Top-Secret Tunnel | Artifact — Contraption | Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. | |
Outland Colossus | 3GG | Creature — Giant | Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. 6/6 |
Marang River Prowler | 2U | Creature — Human Rogue | Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. 2/1 |
Covert Operative | 4U | Creature — Human Wizard | Covert Operative can't be blocked. 3/2 |
Sacred Knight | 3W | Creature — Human Knight | Sacred Knight can't be blocked by black and/or red creatures. 3/2 |