Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bubbling Muck

B · Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Similar cards

Color identity:
NameManaTypeText
Thriving Moor Land Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Viashino Slasher 1RCreature — Viashino Warrior {R}: Viashino Slasher gets +1/-1 until end of turn. 1/2
Ostiary Thrull 3BCreature — Thrull {W}, {T}: Tap target creature. 2/2
Canopy Claws GInstant Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whispersteel Dagger 2BArtifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3}
Mind Whip 2BBEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
Heavy Infantry 4WCreature — Human Soldier When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
Kaito's Pursuit 2BSorcery Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Without Weakness 1BInstant Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
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