M:tG card similarity search
B · Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Master of Pearls | 1W | Creature — Human Monk | Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. 2/2 |
| Ready | 1GW | Instant | Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
| Chimeric Egg | 3 | Artifact | Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. |
| River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
| Expose Evil | 1W | Instant | Tap up to two target creatures. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Alchemist's Refuge | Land | {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. | |
| Sylvan Offering | XG | Sorcery | Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. |
| Flood | U | Enchantment | {U}{U}: Tap target creature without flying. |
| Angelic Arbiter | 5WW | Creature — Angel | Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. 5/6 |
| Court of Locthwain | 2BB | Enchantment | When Court of Locthwain enters the battlefield, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. |